BWRP is a swashbuckling action, medieval fantasy live roleplaying system built within Minecraft. Our combination of player written, staff managed, lore along with extensive mechanical additions to minecraft allow for a wide range of characters and development. We offer a deeply immersive and interactive first person storytelling experience that can appeal to people who enjoy video games, tabletop gaming like Dungeons & Dragons, improvisational theater and countless other hobbies!
BWRP as a roleplay is perhaps closest to a traditional live roleplay or "boffer" larp. A boffer larp being one that uses foam weapons and players own skills to simulate combat and other roleplay actions. With Minecraft being our medium, we've no need to resort to foam but you can still expect the other things that would accompany such a larp. BWRP offers a high degree of immersion because of this but it in turn can present some limits to our players; As an example it is quite hard to roleplay a character as more witty than the player playing them (though not impossible!).
This boffer style of roleplay allows us to transition smoothly between Storyteller led events or players' own narratives intersecting or clashing, leaving players free to seek out the stories they wish to be a part of and avoid the parts they find disinteresting.
We strive to keep our roleplay experience as family-friendly as possible and around PG-13 in nature. This means that we do not allow extreme explicit language or violence. However, we understand that sometimes heroes swear like sailors and that our depictions of violence may linger beyond a strict PG-13 rating. If you are unsure whether something is appropriate, please err on the side of caution and avoid it or check in with a staff member. Be mindful that not all roleplays or groups will have the same expectations of tone.
We do not endorse torture or overly graphic depictions of violence. If you are planning to include these elements in your roleplay, please be sure to discuss them with your fellow participants and a storyteller first. It is important to be respectful of everyone's comfort levels.
We have zero tolerance of sexual content.
Use Your Head! Ultimately, it is up to you to set the tone of your roleplay. Use your head and the knowledge of your fellow participants to create an experience that is fun and enjoyable for all participants.
Because our roleplay is a live one where things can happen quickly and unexpectedly it is extremely important to have a way to bow out of the roleplay if it becomes too much for you.
Call Safeword! If you encounter something that is upsetting or a step too far for you personally, you can halt any scene for a moment by saying "Safeword". This can be used for a momentary break from an intense scene or as a time to discuss our boundaries. We encourage roleplay participants to discuss amongst themselves and find the most suitable direction to move forwards in but we understand this is not always possible and that sometimes mediation by a staff member will be desired to find an impartial resolution to the scene or help someone in distress.
Should you feel able to return to a scene after discussion or mediation you may, but most importantly you also have the option to simply agree on a resolution with your roleplay partner and end the scene without acting it out. In this way, the roleplay can be swiftly brought to a close should you need to step away entirely.
There is absolutely no shame in the above practices and our staff will support their use to the best of our abilities. We're all here to have fun and part of that is ensuring we're all as comfortable as we can be.
Some further tips to help reinforce a culture of consent:
In a live roleplay, each of our actions can shape every element of a story as it goes forwards. This means that other people may face the consequences of your actions, and you theirs in turn.
While you can steer your character, in this style of play you do not have complete control over what happens to them. Both STs and players may impact the character, but it is where everyone's choices meet that produces the path forwards.
As this is a living narrative, we cannot always simply avoid the consequences of our in-character actions. If you choose to do something that has negative consequences for another player, you should be prepared to face those consequences yourself.
Some examples of consequences that you may face for your actions are:
If you are unsure about the consequences of your actions, please talk to the Storytellers. They may be able to help you understand the potential impact of your choices and help ensure everyone is on the same page.
Dying is a natural part of life, and it is also a part of BWRP. Here, while there are countless ways to forestall or cheat it, death is permanent, so it is important to be prepared for the possibility that your character may die. This can be difficult, as we all become attached to our characters and the stories we create for them. However, it is important to remember that BWRP is a game, and death is simply a part of the game.
There are a few things you can do to help prepare for the possibility of your character's death though it is important to note we each handle loss differently, these may not work for you as well as they do others. First, try to have a backup character or concept ready to go. This way, if your first character dies, you can simply switch to your backup character and continue playing, even if you only use that backup for a short while. Second, try to detach yourself emotionally from your character. This can be difficult, we all handle character bleed differently, but it is important to try to remember that your character is not real. They are a figment of our shared imagination, and their death should not have a significant impact on your real life.
Finally, remember that death is not the end, the story you've forged will live on forever and your choices may reverberate through the narrative for years to come. In BWRP, death is simply a new beginning. When your character dies, you can create a new character and start a new story. This can be a great opportunity to try something new and different. So, don't be afraid of death. Embrace it as a part of the game and as an opportunity to create new and exciting stories.
Here are some additional tips for dealing with death in BWRP or any roleplay:
Remember, death is a part of life, and it is also a part of BWRP. Don't let it stop you from enjoying the game. To mangle the old Dwarf Fortress adage: Dying is fun!
This manner of roleplay can be turbulent and intense for some. Scenes and situations can change incredibly fast, to one's liking or not. For this to work, understanding and communication are key. Understanding of one's own limits and others feelings, and clear communication of those limits and feelings. Taking a step back to find this understanding or communicating these feelings is entirely encouraged and necessary for our environment to be a positive one.
Sometimes this step back can be momentary, other times it can be permanent. Both are valid, and neither are poor reflections of someone. As a community seeking to be a positive one, helping someone through these emotions and directing them to better fitting places or structures is the least we can do.