Myriad; strange constructs of young life and burning purpose.

The Myriad do not hold a past. If they had one, it is long forgotten to them. At first these hulking constructs seem little more than bulky simpletons, but their naive mindset often fades quickly, picking up both skill and purpose with unmatched speed as they join a community. While they may seem alien to those who have not gotten to know one, myriad can share in many of the experiences that mortals of flesh might endure, and studies of ones who have fallen reveal a metallic anatomy near perfectly mirroring that of other mortals.

Three Myriad, reflecting the variations in construction

The Long Sleep

The Myriad are natives to the western fjords and plains of Nebelloren, but it is only recently that they awoke from their Long Sleep to walk upon the earth. It’s usually noted that the Myriad awoke only during the arrival of the Entente but it’s clear some wandered the land, attempting to join in herds of deer, packs of wolves or any other basic society. What is true however is that none seemed to strive beyond these basic social structures until the Entente landed, then the Myriad flocked to them filled with a strange drive to fulfill some unknown purpose.

Myriad retain little of whatever their former lives were, with most holding only fragmentary, nonsense filled, dream-like memories of the time before they slept. As for the Long Sleep itself, those rare few who can recall it remember the slow passage of time as they awaited some unknown moment to come, watching the world as nature expanded, seasons past, and the world changed around and over them.

Myriad Wonder

Myriad can often seem like they think quite differently than the average humanoid, with their strong yet simple emotions and aspirations, but these will often belie their keen intellect. A myriad can experience the same types of emotions as a regular person, but sometimes experience them differently.

Experiencing these strong emotions, Myriad often have an insatiable sense of curiosity. Exploration, discovery, and intrigue drive a Myriad to ask more questions and look for more answers. This can sometimes result in the development of a new skill, but more often, poking their noses where they don’t belong.

Cog of The Great Clockwork

Beings forged with no other purpose but to be, in the pursuit of meaning the Myriad will integrate themselves into the societies and organizational structures of organic beings around them, adopting secondary purposes as their own interests in the natural world and the needs of the groups that they join arise.


Myriad as a whole tend to tower over the average human, with some being taller than even Caeli. They have stocky and powerful builds, and as such tend to have issues passing through the average doorway.

The Myriad are sentient golems composed almost entirely of a homogeneous, semi-flexible metal that defies understanding which seemingly has no natural origin and no clear method of creation via alloying. While this metal is primarily shades of gray, discoloration into shades of brown and others have been noted after their long sleep. Most myriad bear the marks of the terrain where they slept, growths of plants between plates, rocky or crystal formations over them ect.

After introduction to society it's common for Myriad to decorate themselves, wether by curating their plant growths, shaping the rock on them, painting patterns or adopting items of clothing.

The Myriad lack the biological eyes of their organic counterparts, but they have something in their place; indented panels that somehow allow for sensory input, which can vary in colour and size.


The true age of the Myriad are unknown, even to them. The Long Sleep left dream-like impressions on the Myriad, and those with a deeper grasp on these “dreams” tend to agree that the Myriad have existed for centuries, if not longer. The maximum age of a Myriad is also unknown, though the wear and tear of time has caused some to not awaken from their dream.

MPM Setup

The following parameters are used within MPM, with a variance of around 10-15;

Head 150 150 150
Body 150 150 150
Arms 150 150 150
Legs 150 150 150

Myriad tend to enter communities having no name themselves. Quite quickly they'll adopt a simple name to their own tastes. A Myriad may simply adopt a name, or sometimes will be given one as a nickname by people around them. Myriad names can be anything; some relate to their job or purpose, but many will take words they consider pleasing sounding as names.

Example profession names: Hallmark (A smith), Civil (A builder), Rudder (A fisherman), Bastide (A builder)

Example pleasant sounding words: Murky, Alpaca, Well, Quills.