Rules

Last Updated 01/10/2024

While some of our rules are quite specific on exactly what not to do, the spirit of all these words is "Be kind!"

BWRP refuses to be the home to racism, sexism, homophobia, transphobia, harassment, or bullying. These behaviours are treated with zero tolerance.

This not only applies to out-of-character behaviour in the Discord, but also to behaviour on the server. While your character can bully other people, or be bigoted about things that exist exclusively in-character, players are expected to consider the emotions and well-being of other players as they go about telling a collaborative story. It’s likely at some point your character and another will find themselves on opposing sides of a conflict, potentially even a violent one. In that situation it is the responsibility of both players to reach out and communicate with each other regarding the conflict, their out of character goals, and their reaction to the roleplay.

In the case that you and another player cannot resolve a dispute or you feel a player’s behaviour is violating the “Be Kind” rule, please reach out to a Community Moderator (CM) or Storyteller (ST).

Depictions of detailed and graphic violence, torture or roleplay of a sexual nature are not tolerated.

On occasion, watered-down versions of some of the above (eg. injuries, medical roleplay or battle scenes) are necessary and as such we expect the players to keep it tasteful and respectful.

If you are unsure if you are taking it a step too far with your wording, feel free to run it by a community moderator if one is available or, your fellow roleplay partners where appropriate.

This means act how your character would act, and don’t use knowledge that your character doesn’t know. No metagaming!

Out of character information in in-character channels can be ignored if not serious, but game-changing and meta info can result in administrative action.

Similarly, if your character is too old or weakened for an activity, eg. combat, hard physical activity, etc then they shouldn’t take part in it unless they’re already established as physically fit.

Try to apply the maxim of act accordingly where you can. Avoid leaving your inventory filled with mountains when it's not needed for iminnent building. Similarly do not nerdpole or make other unrealistic builds and avoid discussing OOC terms, such as redstone, IC.

You should also not be seen randomly punching people, jumping, and running around on things near people who are roleplaying. If you do so, they can take this as an in-character action. They have every right to do so. If you declare what you are doing is out-of-character and continue to disrupt roleplay, an ST or CM may ask you to stop.

If your character dies, you must make a new one. This character can not have the knowledge or abilities of your previous character.

When a character dies, a chest is left behind containing their belongings and a sign indicating time and cause of death.

Consider the consequences where these chests are concerned: if you are seen looting the body of a recently fallen friend, you would likely be branded a thief or worse - especially if you spend time looting instead of attempting to find a doctor to save their life using medical roleplay.

When you steal, break, or otherwise alter someone's build or move their belongings clues must be left via signs that point to the race, profession, or even the individual that committed the crime. We heartily encourage the use of clues whenever passing somewhere you shouldn't be!

When leaving a clue, you will also need to keep in mind that it will need to fit into a minecraft sign. Your clue will also need to be enclosed in square brackets. [These things]. If more signs are needed, ensure they make sense and fit with each other.

It is best practice for your clues to correspond not only with something you communicate through your in-game skin, or through in-game emotes, but through the details on your character card. You may even be approached by other characters for a cross reference! You can find how to make a character card “here” along with other helpful mechanics of the server.

A sign that says something vague like ‘someone has stolen stuff from this chest’ or ‘there are footprints/fingerprints here’ is not a good sign to leave.

Bits of clothing/hair of a certain color, accessories, strong smells are just some examples of things that are good enough.

Here is an in game example of what we expect from a clue!

Here is an in game example of what we expect from a corresponding character card!

Should the clues be poorly executed or lacking, an ST may step in to provide clearer clues and you may be reprimanded.

Destruction or stealing of another player’s property without proper roleplaying or motivation will not be tolerated.

We advise you to read into our more detailed rules regarding Breaking builds and Theft.

Please see “Leave Clues”

To break a build intentionally please discuss with an ST first.

If a player has given you permission to destroy their building, please check it is not in use by any other players before you destroy it.

Intentionally adding to someone's build may also be considered a violation of this rule. For example, spamming SMP torch grids over someone's home would be both unnecessary (as we do not have vanilla mob spawns on by default) and a form of build-breaking.

Build breaking is not limited to buildings within towns, but also extends to the numerous nodes that can be found across our map. They may look like giant flowers, pits, or skeletal remains. Destroying these also counts as build breaking.

For any other destruction or hindrance of builds, our rule of thumb is to put more effort into the destruction of the build than the owner put into its creation.

Be respectful of eachothers things!

Please see “Leave Clues”

When stealing try to think about what your character could feasibly carry. Don’t go running out of the bank with a mountain’s load of gold blocks, grab a few ingots and run.

If you wish to organise a larger scale heist to get away with your mountain of gold then talk to an ST and present them your character’s ideas and how you intend to make this fun and interactive for other players.

Large damages, such as TNT explosions, or removing large parts of walls, must be given permission by a Storyteller in advance. This also extends to belongings, for example; a farmer's herd of cows.

If you wish to build a safe or a locked room you must use redstone to build a functioning lock. This can be anything ranging from an iron door to a combination lock. If you (the player) is woefully inept at redstone, seek the help of someone who knows what they're doing.

No lock is 100% safe. If you wish to break into someone's vault and succeed, either by role-playing with a Storyteller, or having the right key, you may do so. However, this rule will apply to everyone, so make sure your vaults are secured.

You are allowed to bury chests under sand, gravel, dirt and normal clay. Any other block must have some sort of redstone mechanism in order to reveal the chest.

If you are lucky enough to amass riches over the course of your characters life, or if you have any important plot-related items, please let a Storyteller know where you are keeping them. In the event of your death, they may be able to re-introduce your riches to the rest of the population in a suitable manner.

Do not dig directly down or make 1x2 tunnels in order to travel somewhere quickly or to search for resources.

If you wish to mine, the character must have reason to do so and must put the time and effort into creating a nice looking mine. A mine should include supports, a layout, and some sort of storage solution.

Storytellers may reward players for good-looking, suitable builds.

Any poorly made tunnels that are found will usually be filled in by a Storyteller to avoid unnecessary rendering for our players with weaker computers.

We are a predominantly PvE server. We encourage team-work between players, races and factions, against larger foes. However, every so often friction will arise between races, factions, towns, or otherwise.

If combat is necessary, you must provide some sort of warning to the other party.

The standard agreed upon warning is any emote of weapons being drawn within a chat range of the person you are opening hostilities against. If someone has drawn a blade then they're good to stab you and you have been warned!

We support and encourage the use of RP combat but by default mechanical combat is supported.

  • Under no circumstances are you to attack another player with no warning, you must give warning through emotes or other clear In Character signs, like yelling at them directly.
  • When emoting to begin a combat it is suggested that the agressor propose RP combat in their opening emote lest the other party assume mechanical PVP.
  • While we have no set time limit to wait before attacking after your emote. We advise reading your emote back to yourself and then giving it a good two count before left clicking. This is just to ensure your RP partnet has time to read and know what's happening.
  • Emoting in a chat range like Whisper or Quiet where someone cannot hear you does not constitute a proper emote
  • If a player is invisible. All attacks against them are legal without emote or prior warning.
  • If you join a fight in progress without emoting you will be held to the same administration action as the aggressor of the fight should it turn out to have not been emoted properly. Emote as you join a fight to be safe.
  • Combat building is against the rules. This includes the placing of any blocks, lava, or water without ST consent.
  • Intentional combat logging is a bannable offence.

Sometimes players may wish to break off from the current group of settlements. Good news! We support this too! We do however like to ensure that any new settlements are going to provide healthy and active environments for roleplay. If you're heading down the path of setting up a new settlement we ask that you consult with the ST team about the feasibility of that endeavor.

We'll make a ruling on a case by case basis but we will want to see a good number of active players planning to sign on with your new settlement in order for it to be okayed.

Remember to secure some storyteller buy in before telling Urist McBookeeper he can come help you found NewFortsville!

We allow the contents of our own modpack aswell as optionally: Horse Debug Info, Cull Leaves and the BWRP Chat Range Companion mod.

We are happy to update this list if you contact a member of staff to have a mod approved.

Use of any other mods to gain an unfair advantage is a bannable offence.

We strictly do not allow any kind of map mods, or x-ray resource packs/mods.